Risk | High |
Patch available | YES |
Number of vulnerabilities | 1 |
CVE-ID | CVE-2019-15943 |
CWE-ID | CWE-20 |
Exploitation vector | Network |
Public exploit | Public exploit code for vulnerability #1 is available. |
Vulnerable software |
Counter-Strike Global Offensive Client/Desktop applications / Games |
Vendor | Valve Software |
Security Bulletin
This security bulletin contains one high risk vulnerability.
EUVDB-ID: #VU21234
Risk: High
CVSSv4.0: 7 [CVSS:4.0/AV:L/AC:L/AT:N/PR:N/UI:A/VC:H/VI:H/VA:H/SC:N/SI:N/SA:N/E:P/U:Amber]
CVE-ID: CVE-2019-15943
CWE-ID:
CWE-20 - Improper input validation
Exploit availability: Yes
DescriptionThe vulnerability allows a remote attacker to perform a denial of service (DoS) attack or execute arbitrary code.
The vulnerability exists due to insufficient validation of user-supplied input in the "vphysics.dll". A remote attacker can create a gaming server, invite a victim to this server, because a crafted map is mishandled during a memset call and execute arbitrary code or cause a denial of service condition on the target system.
MitigationInstall updates from vendor's website.
Vulnerable software versionsCounter-Strike Global Offensive: 1.34.9.8 - 1.37.1.0
CPE2.3https://blog.counter-strike.net/index.php/category/updates/
https://github.com/bi7s/CVE/blob/master/CVE-2019-15943/README.md
Q & A
Can this vulnerability be exploited remotely?
Yes. This vulnerability can be exploited by a remote non-authenticated attacker via the Internet.
How the attacker can exploit this vulnerability?
The attacker would have to trick the victim to open a a specially crafted file.
Is there known malware, which exploits this vulnerability?
No. We are not aware of malware exploiting this vulnerability. However, proof of concept for this vulnerability is available.