SB2020121102 - Multiple vulnerabilities in Valve Game Networking Sockets



SB2020121102 - Multiple vulnerabilities in Valve Game Networking Sockets

Published: December 11, 2020

Security Bulletin ID SB2020121102
Severity
High
Patch available
YES
Number of vulnerabilities 4
Exploitation vector Remote access
Highest impact Code execution

Breakdown by Severity

High 75% Medium 25%
  • Low
  • Medium
  • High
  • Critical

Description

This security bulletin contains information about 4 secuirty vulnerabilities.


1) Out-of-bounds write (CVE-ID: CVE-2020-6016)

The vulnerability allows a remote attacker to compromise vulnerable system.

The vulnerability exists due to a boundary error when processing untrusted input within the SNP_ReceiveUnreliableSegment() function. A remote attacker can send specially crafted packets to the application, trigger an out-of-bounds write and execute arbitrary code on the target system.


2) Out-of-bounds write (CVE-ID: CVE-2020-6017)

The vulnerability allows a remote attacker to compromise vulnerable system.

The vulnerability exists due to a boundary error when processing untrusted input within the SNP_ReceiveUnreliableSegment(), when configured to support plain-text messages. A remote attacker can send specially crafted  packets to the application, trigger out-of-bounds write and execute arbitrary code on the target system.


3) Stack-based buffer overflow (CVE-ID: CVE-2020-6018)

The vulnerability allows a remote attacker to execute arbitrary code on the target system.

The vulnerability exists due to a boundary error when processing long encrypted messages within the AES_GCM_DecryptContext::Decrypt() function. A remote unauthenticated attacker can send specially crafted messages to the application, trigger a stack-based buffer overflow and execute arbitrary code on the target system.

Successful exploitation of this vulnerability may result in complete compromise of vulnerable system.


4) Input validation error (CVE-ID: CVE-2020-6019)

The vulnerability allows a remote attacker to perform a denial of service (DoS) attack.

The vulnerability exists due to insufficient validation of inlined statistic messages within the CConnectionTransportUDPBase::Received_Data() function. A remote attacker can pass specially crafted input to the gaming server and perform a denial of service (DoS) attack.


Remediation

Install update from vendor's website.